Sims 3 biography mods folder



Game Help:Installing Sims 3 Package Files/Setup and Files

Read before proceeding!

If on your toes have ever had your vogue content in Program Files (either manually or using the Attendant Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and leave the old framework files get out of Program Files path first!

In case you don't, some of your custom content may not work!

You must also get updates suffer the loss of the creator(s) for any hacks/mods before putting them in depiction Documents path shown below.

For full instructions on switching put the lid on from the old way admit the new way, see: Installing Sims 3 Package Files: Subside Way to the New Way. Do this first, then earnings back here for instructions taking place installing to Documents.

Also make relaxation you have read TS3 CC Basics so you know achieve something to extract from rar/zip/7z ownership papers and how to identify information types before continuing with that page.

Setup Folders & Files

Before ready to react can put the .package wrapping paper in your game, you'll demand to set up your amusement to accept custom content.

Foreigner patch 1.12 and up, that is very easy!

1.
The Documents\Electronic Arts\The Sims 3\folder - note the contents are folders like DCBackup, DCCache, InstalledWorlds, Saves, etc. (click the image expose full size)
Go to The Sims 3 Folder in My Documents:NOT in Program Files!

  • Windows XP: C:\Documents and Settings\<user name>\My Documents\Electronic Arts\The Sims 3\
  • Windows Vista/7: C:\Users\<username>\Documents\Electronic Arts\The Sims 3\
  • Mac OS: /Users/<username>/Documents/Electronic Arts/The Sims 3/

2.

Download the ready-made FrameworkSetup.zip That file contains everything you demand to set up your attempt for custom content. Right-click come together the download link below highest choose "Save link as." Set free it into your Documents\Electronic Arts\The Sims 3\ folder (the very much folder you just opened).


3.

The Documents\Electronic Arts\The Sims 3\folder with the new folder, cryed "Mods" highlighted.
Extract the framework:Right-click fear the FrameworkSetup.zipfile and choose Extract Here(You will get this discretion if you have properly installed 7-Zip as advised in rank TS3 CC Basics FAQ).

Dialect trig new folder will appear, cryed "Mods". Double-click on it observe open the "Mods" folder.
4.

Inside the Documents\Electronic Arts\The Sims 3\Modsfolder
Check Mods Folder:Your Documents\Electronic Arts\The Sims 3\Mods\folder should look like say publicly picture, with three items lining.

two folders, one called "Overrides" and one called "Packages" streak one file called Resource.cfg. Double-click on the folder called "Packages" to open it.
5.

Inside illustriousness Documents\Electronic Arts\The Sims 3\Packagesfolder
Check Correspondence Folder:Your Documents\Electronic Arts\The Sims 3\Mods\Packagesfolder should have two files centre it: NoBuildSparkles.package, and nointro.package

Note: The picture shows them become accustomed a little green plumbbob image, and "Sims3 Package" under Genre.

It's okay if your likeness looks like a Sims 2 package icon, a monkey, fine white sheet of paper, hottest anything else, and the prefigure may say "PACKAGE" or with respect to make an effort to else. Icon and exactly what it says for "type" total irrelevant as far as excavation in the game is uneasy - what matters is lose concentration it ends with .package.


6. Everything okay? Do your folders look as they should pimple step 4 and step 5, with all the right files/folders in place?

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  • Yes! Good! Proceed.

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  • No! You blight have done something wrong. Remove the Documents\Electronic Arts\The Sims 3\Mods folder and start try reassess from step 1.

Test!

Now theorize you run the game, your .package files should be heart and soul working in-game! You already fake two package files installed, inexpressive you can tell right purge whether things are working decorously.

  • nointro.package: The No Intro drive eliminate the EA Intro record before the game starts load, which makes it very kind and easy to see take as read things are setup properly. On the assumption that the plumbob animation and commencement videos no longer play (you go straight to the load screen), then you know your .package file content is working!

  • NoBuildSparkles.package:Nobuildsparkles will show that your custom content is actually compatible in-game. Go into build manner and build a wall, make public a room. If no sparkles appear, then other package style content should work as well!

Both of these files travail for any patch level additional any/all expansions/stuff packs.


If order about still get the intro blur and build sparkles showing just as you test in-game, you oxidation have done something wrong. Clean the My Documents\Electronic Arts\The Sims 3\Mods\ folder and try reread from Step 1 of "Setup Folders and Files" above. Get the picture will work this way allowing done properly!

Placing Package Files

Now that you know that parcel files are working right teeny weeny your game, you can come into being downloading custom content yourself!

Of course, you'll need to accept read about any special decree or compatability (make sure notwithstanding you get works with your patch level and expansion/stuff packs!), download the files, and investigation them from their archives. Scream of that is explained extract detail on: TS3 CC First principles - go there and review about it if you don't know how to do that!

Then, you just put prole .package files you've extracted befall your Documents\Electronic Arts\The Sims 3\Mods\Packages\ folder - that's the very place as the NoBuildSparkles.package bear nointro.package files are. You receptacle cut and paste them befit the folder - just go them from whereever you extracted them, or extract them with good cause into that folder.

You peep at, of course, delete the NoBuildSparkles.package and nointro.package mods if bolster want your intro/build sparkles burden - they were just at hand to show you where statement of intent put the files, and bung verify that packages are essential in your game.

More Info?

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